Slime - World of Commodore Version

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mrnop
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Slime - World of Commodore Version

Post by mrnop »

Hello

Today I attended my first World of Commodore and met friendly people with similar coding interests. I also learned a bit about some of the new hardware for the C64.

In preparation for the meeting, I updated my Slime game for the Commodore 64 with some additional features:

- A loading picture
- Bug fixed the level display
- Bonus life at 10,000 points
- Starts in single frame mode (F1 / F3)
- Improved ship control code
- Fixed a bug where the smart bomb would go off in error
- Delete high score option
- Cheat now offers infinite smart bombs (effectively becoming a level skip as you continue to use it)
- Proper slime animation which was in the original game but not activated
- An Asteroid style variation without borders and thrust control (with inertia).
- Eight way firing in Asteroid mode (compared to 4-way in Slime)

and of course the source code is included so you can modify the game or learn how it was made. :D

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Download it here:
https://tinyurl.com/ycg8nmbb

This will be the last version of this game, honest :) Coming January 2018 - Spyders II
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Slime World of Commodore Version by Mr Nop.zip
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rbernardo
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Re: Slime - World of Commodore Version

Post by rbernardo »

Ooo, congratulations on the release of the game!

Writing from Salem, Oregon,
________________
Robert Bernardo
Fresno Commodore User Group
http://www.dickestel.com/fcug.htm
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