If you're curious, I have a git repository going with the original source, my annotations on that source as I go, and my python code. Right now, I'm still working on dungeon generation and using a simulator for it.
https://github.com/Chgowiz/PyDungeon
Search found 4 matches
- Sat May 30, 2020 4:28 pm
- Forum: Commodore 8 Bit Programming
- Topic: Understanding PET programming
- Replies: 3
- Views: 17672
- Sat May 30, 2020 8:13 am
- Forum: Commodore 8 Bit Programming
- Topic: Understanding PET programming
- Replies: 3
- Views: 17672
Re: Understanding PET programming
As an addendum, I've managed to get beyond this bit - it looks like that the idea here is to find out where memory ends. I'm assuming that the first bit of code is perhaps for a different version of PET - QM points to memory location 52, which is a pointer to the "start of memory". I belie...
- Thu May 28, 2020 6:14 pm
- Forum: Commodore 8 Bit Programming
- Topic: Understanding PET programming
- Replies: 3
- Views: 17672
Understanding PET programming
Hello everyone! This post is a bit funny, as I first learned programming on a PET 4032. And here I am again... The first dungeon "crawler" game that I ever played was DUNGEON from CURSOR#15. I've found a .prg file of it and have been looking at in through an online PET emulator to understa...
- Tue Jun 27, 2017 2:38 pm
- Forum: Commodore Discussion
- Topic: Fixing my PET 4032 Keyboard
- Replies: 1
- Views: 4494
Fixing my PET 4032 Keyboard
Hello everyone. My first time posting to a PET forum. Long story short, I have a PET 4032 that used to turn on and work just fine, about 5 years ago. It's been in my basement. Between then and now, something happened and it will turn on and boot up, but I have no keyboard except for the space key, w...