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The Commodore 64: Machine of Destiny
by Ian Matthews of Commodore.ca May 19, 2003
- Revised June 2, 2007 - Gallery Updated Nov 29, 2010
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Sections on this page:
C64 History:
The
64 began its design life in January of 1981 when MOS Technology engineers
decided they needed a new chip project.
MOS' Albert Charpentier had been responsible for several of the highly
successful VIC-20 chips.
"We were fresh out of ideas for whatever chips the rest of the world might want
us to do. So we decided to produce a state-of-the-art video and sound
chips for the worlds next great video game".
By November of 1981, the chips were completed but
Commodores president
Jack Tramiel decided against
using them in the faltering arcade game
market. Instead he tasked the engineers with developing a 64 kilobyte home
computer for show at the Winter Consumer Electronics Show (CES) the second week
of January 1982; just 6 weeks away.
Two days after Jacks request, the basic design
was completed and by the end of December 1981 the hardware for five VIC-30 (the
C64's development name) prototypes was assembled. In the remaining two weeks, the VIC-20 operating system was stretched onto the
C64. With an estimated retail price of just $595, it was the buzz of the
show. It did not hurt that there were no other new powerful machines shown
at CES by Commodores competitors that year. The Commodore 64 was alive: it was a
immediately ordered into production which hit full stride by August 1982.
In addition to being vastly more powerful than
anything on the market at the time, it was drastically cheaper
than its competitors like the Apple II, IBM PC, or TRS-80.
The Commodore
64 is arguably the easiest to use programmable computer that has ever been made.
Like the PET and VIC-20 before it, the 64 booted to a friendly screen with the
Commodore Basic Operating System ready and waiting for instruction.
If writing your own programs was daunting,
and loading software from cassettes or floppies was 'just too much' for you, you
could just jam a cartridge in the back of the unit and like magic your machine
was doing whatever you wanted it to.
Creating the
best selling machine in history
is no small feat. Commodore did not 'knock the ball out of the park', they
'knocked the park into the next city'. The pushed the industry to a level
of scale that was previously thought impossible.
Like it's VIC-20 predecessor, the 64 was the
first computer that millions of today's programmers, designers, engineers and
enthusiasts had ever used. It has inspired a countless volume of software
and hardware for the C64 and other non-Commodore platforms.
The Chips: In 1980 MOS completed
development of the
6510 Central Processor and chip set. It was a standard
.9875 MHz
6502
(used in the KIM-1 and
PET) with a additional input/output port and
the ability to see allot
more RAM. As part of the "next great video game" concept,
Albert Charpentier
recruited MOS Engineer Robert Yannes in 1981 to assist him in figuring
out how far other companies could push their current technology. By their
own admission, they pulled
apart and 'stole' ideas from Texas Instruments TI 99's, Atari 800's, Apples and
others. Note that
most computers of the day used MOS' powerful
6502 processor.
According to Charles Winterable, Commodore's
Worldwide Engineering Director, "We defined in advance the die size that would
give a yield we were willing to live with. ...Then we prioritized a wish
list of what needs to be in there to what ought to be in there to what we
would like to be in there. ...When he ran out of registers, he
stopped." With two draftsman and CAD technician, the two man team
developed "first silicon" in just 9 months and it worked on the first try.
The VIC-II 6567 video chip in the 64 can produce
about 128 colours but was only engineered for and only officially supported 16
colours. "The width of each pixel is almost half of the NTSC colour clock,
so when you alternate the pixels of two different colours, instead of getting
the two colours that you think your getting you get a whole new phase
interpretation" Brian Dougherty, President of Berkley Software's
explained. It displayed a large 320 x 200 character count.
The now legendary SID 6581 sound chip was
astounding for its time. It could play three different "voices" in
sophisticated patterns and with some tinkering could be made to create one or
two more. It was without doubt the best sounding computer on
the market at any price for years to come. It was likely the first
computer in the world capable of reproducing a recognizable human voice without
the addition of peripheral hardware.
The most common C64 chip question is why does the
screen say 38,911 bytes free when it supposedly has 64,000 bytes of memory.
This is because nearly half of its memory is used for internal functions like
Microsoft's Operating System, Commodore Basic 2.0 .
The Costs:
Jack Tramiel believed that
budgets were a "licence to steal" so no one knows what it cost to produce the
initial year or so of engineering work. Commodore used an informal
accounting system that made extensive use of otherwise idle physical and human
resources at the MOS production facility. If Commodore did not own MOS,
the design costs may have been prohibitive and the C64 may have never been
conceived.
The 64's initial production cost target was $130; it actually came in at $135. The opening price of $595 would leave a
handsome profit for Commodore, even after packaging, promotion and distribution.
Within a few years, it was estimated that component cost decreases and economies
of scale, had dropped the cost of manufacture to less than $50! You can
see in the photo on the left that the original 1982 board had about 40 chips on
it while the the final 1992 board had only about 15.
The C64 uses Commodore Basic version 2.0 even
though a substantially improved Commodore PET Basic 4.0 was available.
This is because the upgrade would have required more Read Only Memory (ROM) which would have cost more.
Because the
VIC was such a huge success it was "obvious" that they should reuse that machines
plastic chassis. Reducing the size of the cartridge slot, changing the colour and
slapping on a new logo was all that was required.
Designing with cost as the primary concern rather
than the performance, fit very well with Yannes. "Anytime I design
something, I want to use the minimum number of components possible. It's a
personal challenge. If there 's a spare [logic] gate in the gate package,
I'll work to get rid of the entire package, because... I ought to be able to use
up everything that's in them."
The Retail Environment: Before its
announcement at CES, retail prices as high
as $1000 per unit had been proposed for the base machine (i.e. no floppy drive,
cassette drive, or
monitor). Quickly the price was set at a more reasonable $595.
 Based on the VIC 20 distribution model, Commodore packaged the 64 in small and most importantly, cheap paper
'boxes' which were stacked
inside of cardboard stand-up's. Sears, Toys 'R' Us, Montgomery Ward, Fred
Meyer, K-Mart, Lionel Play World, sold
these machines like they were toasters. Of course the 64 was also available
at through Commodores professional computer retailers and specialty shops.
By the mid 80's
large dealers were buying the 64 for about $100. Some retailers sold 64's
for less than $100 hoping that consumers would buy the floppy drives,
printers, disks, modems and desks, which they made much higher margins on.
In 2003 I sold a 1541 floppy disk that was originally purchased from Canadian
Tire and still had the shocking retail price sticker on it of $399! There
was definitely margin in the extras.
The early / mid 1980's is when the notion of
freeware and shareware came to fruition. Thousands of programmer
s were
putting millions of hours of labour into programs that they were making
available without charge. Because the 64 had such a huge percentage of the
market, it was a primary beneficiary of this innovation. Some have argued
that the 64 was also the cause of this innovation; millions of high school age
C64 programmers with nothing but time and desire created thousands of pieces of
software that they had no retail outlet for. Because they had no cash
for production costs, giving software away in exchange for getting your name
publicized seemed like a pretty good deal to many kids.
The Quality: Engineering flaws and supplier problems caused all kinds
of issues with the early 64's. One engineer is quote as saying "You pick a switch that is listed as a
'consumer switch'. You design it in. ...Then California [the
production division] wants 50,000 a week but the manufacturer says 'We
can't make that....
quantity.' "
Because production of 64 circuit boards was designed
for the "auto-insertion" VIC-20 factory in the US, there were problems from day
one with the Japanese plant which used manual-insertion production lines.
Local standards also wrecked havoc; the Japanese used mainly metric screws while
the US lines worked with 'English' screws so when components were shipping
between facilities, the result was not always
pretty. "It takes a very tough person to say 'I'm not shipping these
because they're not as good as they could be - especially when people are
clamoring to buy them" explained Charpentier.
There was a so called 'sparkle' problem which
caused small 'lights' to appear on the screen of the first few hundred thousand
units. Most thought the problem was caused by defects in the video chip
but in fact the problem was voltage spikes caused by a series of 64 systems
that adversely affected the ROM chip. This same MOS ROM had been used in 3
million other computers including the wildly popular arcade game "Asteroids", without problem.
Depending on the colours, the edges of some
objects would appear slightly out of line because Charpentier miscalculated the
number of clock cycles on each horizontal video line. "Instead of 65 clock
cycles per line, I had 64". This problem took five months to correct.
"They don't test. I've opened up brand-new
Commodores and found traces cut. They obviously use a power screwdriver to
assemble the C-64, sometimes miss the screw and chop the traces."
criticized one of Epyx Software staffers.
To top this off Commodore had moved its
engineers to Head Office in Pennsylvania, away from the California production
line. This caused communication to be strained.
If you are having problems diagnosing your C64's
problems, click
HERE
for a great troubleshooting table.
The Revisions:
The Commodore 64 has sold more than any other computer in history.
The Guinness book of Records estimates that
there were about 30 MILLION units pushed out of Commodore plants. However, most
historians argue that the real number is in the 20 million range. In
addition to the 64 being a fabulously powerful machine produced at time of
exploding computer popularity, it was also, without
doubt the longest production run in history. From early 1982 through to
1992, Commodore manufactured several minor derivatives of the machine to keep its
profits paying for Commodores many many mistakes with newer products.
The
64C came in a sleek beige plastic case. Commodore kept the 64 in the ugly brown 'VIC-a-like' box because
it was cheap. Other than some minor circuitry revisions (and the case
obviously), the 64C was identical to the original 64. The 64C came with Berkley Software's famous
GEOS Operating System
and modem linking software. This
made the 64 a minor competitor to IBM PC's with original versions of Microsoft
Windows 1, 2,
and 3. GEOS was MUCH more mature and capable than Microsoft's fledgling
Windows, but a combination of excellent copy protection (which hindered its
spread / popularity) and it's minimal base hardware (the 64) made GEOS' life all
too short. While new versions of GEOS are still developed and produced for
commercial sale today, in commercial sig nificance died with the 64.
The Max Machine was announced in
Germany and Canada but was only released only in Japan. It was a
Commodore 64 with only 8K of RAM and a very bad membrane keyboard. This
combination makes it one of the rarest and most sought after production
Commodore computers. This limited system has two joystick ports, a cartridge and
cassette port, RF out, audio out, channel select and power input.
The
64GS was a keyboardless version of the 64 released to Europe in 1998. The
idea was to further reduce cost to produce a low price gaming console. It
was a little white box with a cartridge slot on top. If the production
cost of a regular C64 was $50, the GS was likely in the $40 range. It
did not sell well. In fact I have
never seen one, other than in pictures.
There were seemingly countless Commodore 64 bundles
to keep sales moving. There
was a Terminator II bundle, a 64C TV Quiz Pack and so many more.
There were even several $995 laptop (i.e. 25 pound
luggable) Executive versions of the 64 called the SX-64, DX-64, and the SX-100.
These began to appear in 1983 which was fairly early on in the 64 life cycle and
taken by some to as an
indication that the C64 laptop was planned as an expansion product rather than a
way to resuscitate a dieing line.
Commodore produced fully functional Golden 64's in various markets.
These "Jubilee" machines commemorated the 1,000,000th unit produced. In
the US, Golden 64's were shown at the 1984
winter CES. More than 350 Golden 64's were produced for Germany's one
millionth celebration in December of 1986.
Post Mortem: Although the machine had
important flaws, Commodore's 64 design team created a fantastic machine, at very low
cost, which soundly thrashed the competition for years. How did they do it
and why would it prove to be nearly impossible for Commodore (and most other
companies) to replicate process in the future? The design success is widely
attributed to the fact that engineers were not intending to build a computer, just some
chips... so the corporate bureaucrats left the engineers alone. Engineers
did the core market research
and developed their own standards.
The 64 was the last machine Commodore engineered
on a whim. "If you let Marketing get involved with Product Definition,
you'll never get it done quickly. And you squander the ability to
make something unique..." said Winterable. "When you get many people
involved in a project, all you end up doing is justifying yourself... The
freedom that allowed us to do the C-64 project will probably never exist
again..."
In the end, nearly the whole C64 team, Al Charpentier, Robert Yannes, Charles Winterable, David Ziembeicki and Bruce
Crockette, left Commodore early in 1983 and started Peripheral Visions which was
quickly renamed Ensoniq. Ensoniq was purchased by
Creative Labs (the sound
card company) in the
late 1990's.
Post
Post Mortem (2004) - The C65: Before Commodore
went bankrupt in 1993/4, it was rumored that
engineers were secretly working on a new improved (but still 8 bit) 64 called the C65.
After the bankruptcy dozens of prototypes, schematics, drawings, engineering
notes, and system components were sold to the highest bidder. Because
Commodore Canada was the last division to fall, much of this inventory had been
moved from other sites to their Toronto headquarters and this is where most of
the of the prototypes came out of.
Post Post Post Mortem (2005) - The
C-One:
The mighty 64 has sprung up from the ashes of Commodores dissolution, in the
form of the C-One. The Commodore One was conceived in
1999 by engineering student Jeri
Ellsworth. Her original intent was to create a circuit that would allow the original
Commodore 64 to function with a modern VGA monitor. After learning the
complications of such a task, the work expanded and expanded and now is a full
blown 100% C64 compatible machine for about US$200, that uses a DIMM, Flash
Memory, SVGA Monitor and other modern hardware.
 The
C-1 has now been branded "The Reconfigurable Computer". The intent is to
produce a machine that is as updatable as possible. Not just thing like
the BIOS but core system components:
"...it evolved into a re-configurable computer, a
new class of computers where the chips do not have dedicated tasks any more. The
two main chips carry out different tasks, depending on the needs of the program.
The technology used is called FPGA - field
programmable gate arrays. These chips can be programmed to do the tasks that the
chips of the C-64 or other computers have done. It's no emulation, but it's a
re-implementation of the chips that are no longer available since many years.
The one thing that is not contained in the FPGAs is the main processor - it
would take too much space, resulting in too high cost. To maintain flexibility,
the CPU resides on a card that can be exchanged by the user - as simple as
plugging in a PCI card.
After a cold start, the FPGA programs are loaded
from a mass-storage device like harddrive, disk drive or a compact flash card.
What's described in one short sentence is a giant leap in computer technology:
The hardware can be altered by the user without even opening the computer. The
FPGA programs - so-called 'cores' - turn the C-One into clones of famous 80's
computers like the C64, VIC-20, plus/4, TI-99/4a, Atari 2600, Atari 400/800
series, Sinclair Spectrum, ZX81, Schneider CPC and many more."
For the most current news and information on the
Commodore 1 click
HERE or HERE for the
official page. The host of
www.commodore.ca , Up & Running Technologies Incorporated is hoping to sell
this machines to the Canadian and North West US market. If you are
interested in purchasing a Commodore 1, please contact
Up & Running in Calgary.
As in it's "hay day", it seems the 64 is hard to
beat and harder yet to kill. The final chapter of the history making
Commodore 64 is not still yet written nearly 25 years after it began as an idea
for some chips.
Final Note: If you want to play the games or run
other applications but do not want to bother with the hardware, there are many
of excellent emulators that allow you to run 64 programs on your PC. I
suggest using VICE because it emulates almost all Commodore hardware and you can
download it from this site on our
Download Tab. 64 Software usually referred to now as ROM's are
available for VICE on hundreds of websites.
Commodore
64
Manuals:
Commodore 64 Users Guide
Commodore
64 Programmers Reference Guide
How To Connect a Commodore 64 / 128 Computer
Commodore 64 & 128
Tips Sheet - Hardware Failures
Commodore
1541 Floppy Drive Tips Sheet - Hardware Failures
Commodore
64 Rev A Motherboard Schematics from 1982
Commodore 64 Users
Manual (not on this site)
Commodore 64 Magazine Articles:
Commodore 64: Design Case History (where MANY of the facts for this
article were sourced) (1985)
Commodore
64: Introduction to the New Basic (1982)
How
to Hide Basic Code (1982)
Commodore 64 Peripherals of the Future (1985)
Commodore 64 Expansion Ports (1985)
Guide
to C64 Languages (includes details & prices) (1983)
How to Add Your Basic Own Commands to a Commodore 64
Commodore Floppy Drive and Tape Mass Storage Prices (1986)
Computer Comparison includes Everything from Max Machine to
TRS-80 Page 1
Page 2 (1982)
Commodore Modem Guide (1986)
6500 Series CPUs Explained by Jim Butterfield
(1983)
Telecomputing Explained (1983)
CP/M: What is it? (1985)
Commodore Machine Language Explained (1982)
Commodore 64
Announcements:
Commodore SX-64 Announcement
May 1983 Price Drop & Software Announcements for the 64
Guide to Languages Available for the Commodore 64 (with prices)
Commodore 64 Software Guide from 1984
Commodore VIC-20 and 64 Brochure from Sweden
Commodore
64 Prototype Slide Show
Commodore 64
Videos:
| Commodore
64 Still Selling Large in 1988 |
TV |
1988 |
28:39 |
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7MB |
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Home
Computers in 1990 C64, IBM PC, Mac... |
TV |
1990 |
29:40 |
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7MB |
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Commodore 64C & GEOS Demo |
Promo |
1988 |
11:44 |
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3MB |
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Commodore 64 Factory - No
Audio |
TV |
1985 |
0:13 |
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.6MB |
.3MB |
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Commodore 64 - American
Express |
Advert |
1984? |
0:34 |
|
.5MB |
.2MB |
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Commodore 64 - American
Express Short |
Advert |
1984? |
0:14 |
|
.2MB |
.1MB |
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Commodore 64 - Ask the
Computers |
Advert |
1984? |
0:34 |
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.5MB |
.2MB |
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Commodore 64 - Australian Ad |
Advert |
1984? |
0:34 |
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.5MB |
.2MB |
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Commodore 64 - Elephant Short |
Advert |
1984? |
0:15 |
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.2MB |
.1MB |
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Commodore 64 - Family Pack -
Australia |
Advert |
1983 |
0:34 |
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.5MB |
.2MB |
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Commodore 64 - Four Atari's
Short |
Advert |
1984? |
0:14 |
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.2MB |
.1MB |
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Commodore 64 - Green Apple
Short |
Advert |
1984? |
0:14 |
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.2MB |
.1MB |
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Commodore 64 - Price
Comparison |
Advert |
1984? |
0:34 |
|
.5MB |
.2MB |
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I Adore My 64 - Version 1 -
Radio |
Advert |
1984? |
0:30 |
.1 MB |
.3 MB |
.3MB |
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I Adore My 64 - Version 2 -
Radio |
Advert |
1984? |
0:30 |
.1MB |
.5MB |
.3MB |
Commodore 64 Advertising:
Lots and Lots of Commodore Business Machines Ads
Lots of Non-Commodore, C64 Ads
1980
- MOS completes development of the 6510
Central Processor and chip set
1981 January
- MOS Engineer Albert Charpentier looks for
new chip project and starts work on state-of-the-art video and sound chips for
the worlds "next great video game"
1981 Spring
- Charpentier recruited another MOS Engineer,
Robert Yannes to assist him in figuring out how far other companies push their
current technology
1981 November
- First Silicon is complete
- Jack Tramiel kills the "next great video
game" concept and tells the engineers to make a home computer to show at CES
in 6 weeks
- Two days later the basic engineering layout
for the 64 is complete
1981 December
- 5 Prototypes are assembled
1982 January
- Operating System software from the VIC-20 is ported to the
much more powerful C64 hardware
- Commodore announces the Commodore 64
microcomputer at the Winter CES. It features a 6510 processor, 64 KB RAM, 20
KB ROM with Microsoft BASIC, custom SID sound chip, 8 sprites, 16-color
graphics, 40-column screen, for US$595. It is the first personal computer with
an integrated sound synthesizer chip.
- Production is approved immediately after the
show
1982 Spring
- Minor engineering changes occur which will
later cause as many problems as they resolve
- Production problems, like sourcing odd parts
and figuring out how to use metric screws with 'English' nuts are worked out
between several worldwide plants
1982 June
- Summer CES Commodore shows the 64 again but
this time production is well underway
1982 August
- Production is stable enough and large enough
to start shipping the 64 to retailers
1983 January
- Commodore shows off the 23 pound "portable"
$995 SX-100 with integrates black and white 5" screen. A colour 5"
screen version with two 5.25" 1541 type drives lists for $1295.
- The price drops $100 as Commodore starts
distributing the machines through mass marketers like Sears
1983 Spring
- Nearly the whole C64 team, Al Charpentier,
Robert Yannes, Charles Winterable, David Ziembeicki and Bruce Crockette, left
Commodore early in 1983 and started Peripheral Visions which was quickly
renamed Ensoniq (which becomes part of Creative Labs in the late 1990's).
1983 April
- Commodore offers $100 rebate on 64's
1983 May
- After many false starts and name changes,
Commodore Business Machines ships the Executive 64 with one 1541 type 170 KB
floppy and 5" colour screen for $995.
- This is the worlds first portable colour
computer.
1983 June
- Commodore drops the dealer price of the 64
all the way down to $200
1984 January
- January 13th - Commodore shows off
prototype 264
and 364 at CES and indicates they should be in production by June
- January 15th - Commodores founder,
visionary and CEO, Jack Tramiel quits Commodore with secret plans to buy
the near bankrupt Atari
- Commodore shows a Golden Jubilee version of
the 64 to commemorate the 1,000,000 C64 to be produced in the US
- Commodore introduces the SX-64, the worlds
first portable colour computer. It comes is a heafty 10.5 kg and
incorporates a 5-inch color monitor and one or two 5.25 inch floppy drive all
for $1600.
1984
- Commodore introduces the
Educator 64. A 64
in a Commodore PET 8032 style case.
1985 January
1985
- Commodore stops production of the 64 several
times (presumably in favour of the much more powerful Commodore 128) but
restarts the C64 line because of consumer demand.
1986 January
- Germany celebrates its 1,000,000 C64 with a
Golden Jubilee version
- Berkley Software demonstrates GEOS for the
Commodore 64 at Winter CES.
- Commodore 128D's hit retail stores in Europe and North America
for about $500
- September -
Plus/4 was in
full liquidation were selling for a mere $79
1986 June
- In an effort to revitalize sales, Commodore
releases a sleek new 128 like case, changes the name to 64C, and bundles it
with GEOS.
- The Commodore 1541C is displayed at Summer
CES
1987 January
- Berkley Software shows off a host of
applications for GEOS, including geoCalc, geoFile, and geoDex and sets them to
retail at about $50 each
1987 December
- Sales of the 'new' 64C 270,000 units.
1988 June
- GEOS 2 for the Commodore 64 is shown at
Summer CES
1990
- CMD Creative Micro Designs releases 3 hard
drives for the Commodore 64: 20 MB for $600, 40 MB for $800, and a whooping
100 MB for US$1300
- Commodore 64 Games System is released in
Europe
1992
- Last Commodore 64 is pushed off the assembly
line
1994
- Commodore goes bankrupt and the Commodore 65
prototypes and documentation are auctioned off as part of the liquidation
2003 May 15
- Jeri Ellsworth has her 3 year project to
develop a 100% C64 compatible machine using modern hardware is released.
This project is not sanctioned by the current owners of the Commodore trademark
so the machine is called the C-One.
Commodore 64 Picture
Gallery:
Click any image to enlarge it
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Golden Commodore 64
Very limited "production" to celebrate 1 million units being productions. These units are supposed to be fully functional, but in fact Commodore staff simply took problem 64's that had been returned / warrentied and turned them into these highly collectable units. |
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Very Rare C64G
These 1998 German and UK units used the same motherboard as the 1995 Commodore 64C but as you can see the were housed in a white version of the old bread box case. Note that the Commodore logo is different and the power LED is green. |
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Commodore Educator 64 / PET 64
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C64 1982 & 1992 Motherboards
You can see that there are about 40 chips on the 1982 board (note that there are several chips hiding under the daughter board near the bottom right and in the silver video housing). In comparison the 1992 board has only about 1/3rd as many. That will save a few dollars! |
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Commodore 64GS Game System
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Commodore 65 DX Prototype
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Tulip Commodore 64 WebIt
Tulip of Europe produced this unit in the 1990's running DOS 7.0 with Windows 3.1 as a set top box. It has nothing to do with real Commodore equipment but I thought it was neat enough to put in this gallery |
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Z80 Video Pack 80
Turn your C64 into an 40 or 80 column black and white display. It had a Z-80 processor built into it so you could use CP/M! A company called "Data 20" produced these in the early days of the C64. This is an extremely rare find that would have been emensely helpful. As such we assume it did not work very well, was incompatible with most software or was very expensive. If you have any information on this device please contact us. |
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Commodore SX64 Announcement
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MAX Machine
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Commodore 64 Terminator Pack
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Commodore 64 TV Quiz Pack
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Commodore 64 Compendium
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Atari Number Pad
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MIMIC for the C64
Hardware and Software add on for the Commodore 64 to allow users to run Apple II+ Software |
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Rare 1570 Floppy Disk
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Footpeddle for 64
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Koala Painter Tablet
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Light Pe
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Commodore Magic Voice
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Huge Memory Add On
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SuperCord
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Tape Drive for 64
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Commodore 64 Car Pilot GPS
CarPilot 'Computerized Automotive Relative Performance Indicator and Location of Transit'. This has to be one of the first GPS type mapping systems to be tested. This appears to be from 1984 (ish) .
Note that there were no GPS satelites in the mid-1980's so this system definately did not use GPS.
I don't know who sent this to me, but thanks! |
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