Name: QBudMorph.Pro Type: C64, Demo, Morphing, DLoC, Prowler, NORML friendly Size: 40 blocks Start Address: $0801 (Runable on a normal C64 (NTSC)) Long Description: This is just a quick demo to show how easy it is to transfer 3 color graphics from the Amiga to the C64. The morph was made with Dpaint 4.0 on the Amiga, and converted to the C64 by the following process: Create animation with Dpaint 4 Save all frames of the animation as IFF files Convert each IFF file to ppm with ilbmtoppm Convert each PPM file to koala with ppmtokoala Null-modem all the files to a 64 Convert each file into CSET and SCREEN data with Centauri Editor (Now comes the hard part) Most of the frames in my animation only used $20 or so characters, so I copied the CSET data from each frame into one character set, noting the starting position of each, until that CSET was full (First $0800-0fff, then $2000-$27ff, then $2800-$2fff, and so on. I left $100-$1fff clear to eventually add music.) Next, I added the offset for each frame's CSET to each character of that frame's SCREEN data. (to account for it's CSET data's position in the CSET being shown). It may sound complicated, but actually it was pretty easy. Try it, eh... Prowler of DLoC prowler@iglou.com