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*1 - VIC-1001
VIC-1001 is the Japanese name of the VIC-20. It appeared ahead of the US
release in October 1980. VIC was the first computer under 10,0000 yen
(400 dollar) also in Japan, and made the scene, too. But soon Japanese
computers based on the same concept such as the PC-6001 (NEC) and the
Basic Master Jr. (Hitachi) pursued it. They brought a hard time for
Commodore.
*2 - a color version of the
PET/CBM
Around 1979 Commodore intended to release a color model of the PET/CBM
as their next product. But it was abandoned when the VIC project was
focused on. Their shift from business-oriented PET/CBM to completely
hobby-oriented VIC was an important turning point in the history of
Commodore.
*3 - Yoshi
Yoshi Terakura, maybe an engineer from Commodore Japan. He seems the
first tech leader who looked with favor on the VIC project at the time
it was being still questioned by many Commodore persons.
*4 - Tony Tokai
His real name is Taro Tokai. In those days he was the vice-president
(virtual chairman) of Commodore Japan, and was one of the first VIC
advocates as well as Yoshi and Michael. Incidentally, the real president
of Japanese company was Sam Tramiel, known as the eldest son of Jack
Tramiel.
*5 - function keys on the
VIC-20
The VIC was the first western computer featuring function keys, except
Hewlett-Packard's
HP-9825 (1977) which was sold as a programable calculator but
essentially is a computer. Incidentally NEC's (and all the Japanese
computer's) function keys were layouted horizontally like the current
standard PC keyboards, but the VIC's (and even next follower IBM-PC's)
function keys were layouted vertically. Maybe the roots of their layouts
were vertical Help/Start/Select/Option/Reset buttons of the Atari
400/800? Anyway western popular computers hadn't had horizontal function
keys until the Amiga or so called Enhanced 101 of the IBM-PC/XT.
Considering such a difference between western and Japanese might be
interesting.
*6 - a replication of Pacman
In Japan Jelly Monster was officially released as the Pacman because Hal
Laboratory owned legal right to port Namco's arcade games to computers.
(they had already ported Namco hits such as the Galaxian and the Rally-X
to the PET/CBM. Those game supported Hal's PCG-6500 Programmable
Character Generator which enhances graphic and sound of the PET/CBM). On
the other hand, Atari owned legal right for porting the Pacman in the
USA. So Commodore changed the name to the Jelly Monster to avoid legal
crash. However, Atari still didn't allow such Pacman clones, and tried
to bring pressure on them to go away from the market. The Jelly Monster
was the first target of this case. Anyway if you consider the limitation
of the VIC, it was an excellent port and is obviously better than
Atari's "official" version which appeared two years later. It proves HAL
Laboratory was already a top grade software house. In the USA their
Galaxian was also released as the Star Battle, and their Rally X was as
the Radar Rat Race.
*7 - there were very few if any
groups in the world capable of programming cartridge based video games.
Actually in those days, only the following companies had been supplying
cartridge based videogames at work: Atari (Atari VCS, Atari 400/800),
Magnavox (Odyssey2), APh Technology (Intellivision), Kagaku Giken
(Supervision 8000), Texas Instruments (TI-99/4A) and their second
parties such as Milton Bradley and Scott Foresman. Of course it
shouldn't have been easy for Commodore to form an alliance with such
rival companies. So HAL Laboratory must have been a valuable asset to
Commodore even though they were small, because they had know-how for
video game development about both hardware side and software side.
*8 - I believe that my efforts
to evangelize home computing to Nintendo had a direct impact on their
decision to go into the game console market
The Family Computer (NES in Japan) development was started on August
1981, so this episode really makes sense. (By the way, Barry-Midway's
first VIC-20 port appeared in the beginning of 1982.) Then Coleco
started contract negotiation with Nintendo, and acquired the right to
port the Donkey Kong. Ironically enough it was what brought big success
to the Colecovision.
*9 - the ancestor of the
Commodore Plus/4
Speech function he mentioned implies it might be one of the rare Plus/4
prototypes called
V364.
*10 - about 35 of the top
talent in the company all walked out in one fateful week, in May 1984
Some of them moved to Atari. Taro Tokai of Commodore Japan also joined
Atari as President of Atari Japan. And the next month, Jack Tramiel
bought most of Atari except arcade division.
*11 - What a disaster.
Of course there're some misperceptions. (eg. Kazuhiko Nishi, the
proponent of the MSX project, is actually a pure Japanese though he's
very familiar with Bill Gates of Microsoft). But anyway it was true that
two years had already past since the debut of the Colecovision when the
MSX officially landed in the USA (May 1984). The Colecovision is known
with almost same architecture as the MSX. The Commodore 64 had already
enjoyed a high reputation as a cheap (around $200) but well fruitful
computer with large software library. On the other hand the MSX was
still much more expensive but lacked obvious advantage and strong
support. As a result it couldn't be attractive competitor in the US
market.
*12 - such as the NEC and
others.
But in fact, there were no contenders at the same under 100,000 yen (400
dollar) price line yet. If any, Sharp's MZ-700 which followed straight
after the Commodore 64 might be the first similar class machine though
its expressiveness is much poorer. However, the Japanese Commodore 64
lagged a long way behind even this computer. Then almost a year later,
NEC released the PC-6001mkII as the successor to the PC-6001. It seems
to have been designed in deep consideration of the Commodore 64. At
least on the catalog specification, its cost and basic potential are
very close to the Commodore 64. But the PC-6001mkII has complete upward
compatibility with the PC-6001, and also appealed by more functions such
as voice synthesis and Japanese kanji character support. This fact
ripped out strong sales points from the Japanese Commodore 64. Anyway,
the PC-6001 series couldn't keep long hit since NEC abandoned the series
rapidly (it became too powerful to coexist with NEC's main PC-8801
series). As a result slightly higher rank high resolution computers such
as PC-8801 series, Fujitsu's FM-7 series and Sharp's X1 series etc. grew
in popularity. |
Michael:
Actually, there was a blurring of responsibilities between the U.S. and Japanese contributions, and we functioned truly as a multinational team, with contributions from both sides adding to product design, ergonomics, software and other features. For example, the VIC chip which created revolutionary sound effects including voice synthesis and music, was developed at MOS Technologies in Valley Forge. Much of the design work drawn from a different computer, a color version of the PET/CBM [*2], was drawn from Santa Clara, CA. And a good deal of software design came from Yoshi [*3] and his small team in Japan. The ergonomic decisions were mostly mine although I made sure to involve Jack Tramiel in these decisions. Jack had final approval but left most of the key decisions to me - (name of the computer, type of keyboard, color of keys and case, decision to add function keys, built-in RS-232 and some other ergonomics).