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Design Case History: The Commodore 64
The quality of these pages is poor because they were scanned from photocopies (except the first page).
Explains that the designers planned to produce an inexpensive game machine not a real computer. It is 11 pages in length.
According to the tag line on the bottom of the page the article came from the IEEE Spectrum from March of 1985. see http://www.spectrum.ieee.org/ for details. |
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Design Case History: The Commodore 64
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Design Case History: The Commodore 64
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Design Case History: The Commodore 64
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Design Case History: The Commodore 64
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Design Case History: The Commodore 64
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Design Case History: The Commodore 64
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Design Case History: The Commodore 64
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Design Case History: The Commodore 64
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Design Case History: The Commodore 64
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Design Case History: The Commodore 64
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